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I love the style, and the gameplay feels really good. the animation playing on success makes the game feel really responsive and alive.

I do agree with buxner that there needs to be a clear indication for the right moment to press. maybe a changing for the circle?

The path triggers are nice, but they feel stiff to me. I'm not sure exactly why, but maybe a larger hitbox and some inertia would give them a more sliding feel, which I think is desirable here.

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If you have not played "Osu! Tatakae! Ouendan" / "Elite Beat Agents", I highly recommend that you check it out and see if it gives you some inspiration. Specifically, look at how they use contracting circles to show precisely when you're supposed to press, and look at how that timing matches the music.

The problem I have with your version is that I'm not feeling the music; I'm just waiting for a button to appear on screen and then pressing it as fast as I can. As a player I need some way of understanding exactly when the button press is supposed to be, and being scored based on how precisely I've hit that mark forces me to engage with the music.